![]() The first point of learning is navigating the map and understanding how it works. This is where you the gamer come in as you enlist in a mercenary force known as the Rafzakael, however with a greater war looming on the horizon players eventually choose which of the 3 factions (Tarakia, Morskoj and Sal Kar) they will ultimately work for in the Neroimus region war that ensues online.ĭuring the story missions, which get progressively more complex, players undertake objectives versus AI which includes other mechanized vehicles or Hounds, foot soldiers, gun emplacements and tanks even the occasional foot soldier. Twenty years pass and the world is still a hotbed of war and destruction as skirmishes break out across the lands. In a world in which conventional warfare is deemed useless the hounds take centre stage to become the new instruments of war. The war brings the development of new technology and war machines known as “Hounds”. The story tells a tale of two great superpowers that clash and tear the world apart with war and destruction. There’s also some background info available if you care to dig deeper, including a historical timeline. In reality players can use their own style of play for any mech but the story simply serves as an elaborate guide line for their use.įor me anyways, the actual story was not that important although players keen on assuming the role of Mercenary pilot can learn a lot about the history and political situation in the game by taking notes of the briefings and overviews prior to and after missions. The story mode basically teaches you everything you need to know about the capabilities of each class and what their primary roles should be during combat. Each mech class has its own strengths and weaknesses and of course differing roles during the course of battle. There are 6 mech classes which include, Sniper, Scout, Heavy, Soldier, Command, Defender. The single player campaign introduces the player to the various classes of mechs that feature and it is here where players can choose a mission path for a particular mech and learn the nuances that accompany it. It’s really the expanded tactical element that separates Chromehounds from the Mechwarrior games.Ĭhromehounds offers two main modes of play which comprise of a single player campaign and an online multiplayer. Chromehounds offers a more simulation approach if that’s even possible however maybe simulation is the wrong term to use and so tactical is perhaps more suited. Well that was then and this is now and with the advent of new hardware there’s always going to be the first game in a genre and most noticeably, Chromehounds fits the bill as the first mech game on the Xbox 360. Mechwarrior was the pinnacle of mech games on Xbox (excluding the extremely expensive Steel Battalion complete with its unique and rare to come by controller) and offered a more arcade experience on and offline. The mechs are normally heavily armed and the crux of why they are either loved or hated is the fact that some move with the speed of a one legged cheetah! On Xbox, gamers had the delights of the Mechwarrior series, which garnered praise from the die hard players and perhaps alienated newcomers. For the uninitiated, mech games usually feature huge hulking mechanised units which are normally bi-pedal although many other varieties are available. Scouts have no real firepower to speak of, but are nippy buggers and can take over Communication Towers for other troops to receive messages.I think it is safe to say that mech games are an acquired taste and not for everyone. ![]() In choosing each type, there are advantages and disadvantages: Defenders, who have great firepower and heavy defence, are as sluggish as hell and will only be able to beat a one-legged turtle to a recon point. This gives the game a very tactical edge that is more useful in the ‘Commander’ stages in Story mode and the online games. The most interesting of these is the Commander, which is saddled with the responsibility of giving orders to fellow troops and strategising the situation at hand. ![]() As mentioned before, you get a choice of six HOUNDs to play as, from a Soldier troop to go up front and kick some titanium, to a Sniper to take out enemies from afar, and Heavy Gunners as backup support. But overall, shooting massive Metal Mickeys with hilariously over-the-top weapons is an aural as well as a visual delight.ĭepending on which mech you choose, your guns are different. The noise of your mechs can, it has to be said, get a bit annoying, particularly if you’ve taken an extreme hit and start expelling smoke like you’re sending some sort of SOS signal. The music matches the various gameplay scenarious perfectly with, for example, a quiet soundtrack playing in the background for the night stage where visibility is low. ![]()
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